When does the user experience the “magic”? As with the question of how to create magic, also here there is no recipe. We will discuss two heuristics that we found helpful in looking at such problems.
Continue ReadingMobile devices are mainly consumption devices, that is why we are so impressed when someone actualy creates somthing with his mobile.
Continue ReadingSometimes an extreme requirement pushes you to your limits. When designing the Idle screen interaction for ELSE we decided we wanted to enable 80% of the day-to-day interaction from the idle screen.
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