Making of Else’s sPlay

15 Apr 2010, Posted by Alex in Blog, sticky, 5 Comments Tagged , , , , , , ,

Making of Else’s sPlay


Sometimes an extreme requirement pushes you to your limits. When designing the Idle screen interaction for ELSE we decided we wanted to enable 80% of the day-to-day interaction from the idle screen.

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27 Apr 2010, Posted by Alex in Vwidget, 0 Comments


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15 Apr 2010, Posted by Alex in Vwidget, 0 Comments


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Is there a mobile app inflation?

12 Dec 2009, Posted by Alex in Blog, 2 Comments Tagged , ,

Is there a mobile app inflation?


Mobile apps are now the holy grail of the mobile market. When introducing a platform, one of the first questions by Operators, manufacturers and the media is: “does it have an app store?”. The following movie demonstrates how destructing this hype can be – this is a clear demonstration how not just anything should be defined as a mobile application…

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From the UX designers of Emblaze’s Else – Some interaction examples

28 Nov 2009, Posted by Alex in Blog, 2 Comments Tagged , , , , , ,

From the UX designers of Emblaze’s Else – Some interaction examples


Following the unveiling of Else this week, the web is now full with examples of our last 3 years of work. This is really exiting, specially the great feedback it is getting from the public.

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16 Mar 2009, Posted by Alex in Uncategorized, Vwidget, 0 Comments


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The return of the handheld projectors

14 Mar 2009, Posted by Alex in Blog, 0 Comments Tagged , ,

The return of the handheld projectors


A year or so ago I blogged here about the real life use of mobile projectors. My basic point was that unless someone came up with a use that is different then “lets project a movieslide show from my cellphone” there is no way this technology will become a mass market product.

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Mobile Experience Decadence?

18 Feb 2009, Posted by Alex in Blog, 0 Comments Tagged ,

Mobile Experience Decadence?


Barcelona’s MWC-09 is proving we are about to come to the end of the Mobile world as we know. The technological barriers are down, almost everything is possible, and manufacturers are going to the edge to win the competition. UI is the battle field and the masses are the victims: any interaction goes if it has some impressive 3D effect.

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27 Jun 2008, Posted by Alex in Blog, 0 Comments

feature creap


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