Go and play 2 – is second blog post about the inspiration of user interface from gaming. Gaming is always a good source for the future of user experience…
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Last year was the year of the “mobile cubism”, a 3D mobile cube interface Some examples from the Korean (LG, Pantech and Samsung). The question that bothers me is, why use 3D elements for mobile interface? what is the need?
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I was exposed to a physical game, a game that require physical effort from the user. This game has been attributed with many social, mental and in particular physical health benefits. The “Remote Impact – Shadowboxing over a Distance”, drives players to punch and kick a life-size shadow of a remote participant in order to win the game. The game includes a novel multi-touch large-scale interaction surface that is soft and can detect not only the location but also the intensity of the players’ even most extreme impacts.
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