Sometimes an extreme requirement pushes you to your limits. When designing the Idle screen interaction for ELSE we decided we wanted to enable 80% of the day-to-day interaction from the idle screen.
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Go and play 2 – is second blog post about the inspiration of user interface from gaming. Gaming is always a good source for the future of user experience…
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Last year was the year of the “mobile cubism”, a 3D mobile cube interface Some examples from the Korean (LG, Pantech and Samsung). The question that bothers me is, why use 3D elements for mobile interface? what is the need?
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Following the unveiling of Else this week, the web is now full with examples of our last 3 years of work. This is really exiting, specially the great feedback it is getting from the public.
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For the past 5 years we have been involved in a project that used to be called “the monolith”, today it is being announced to the world as the “else” or “else intuition”.
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If you ever wanted to know what UX design is all about – spend 10 minutes of your time with this movie.
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