22 Apr 2009, Posted by Levin in Blog, 0 Comments Tagged Gaming, User Experience, virtual world
Are we looking for more realistic user experience in the virtual world?
I was exposed to a physical game, a game that require physical effort from the user. This game has been attributed with many social, mental and in particular physical health benefits. The “Remote Impact – Shadowboxing over a Distance”, drives players to punch and kick a life-size shadow of a remote participant in order to win the game. The game includes a novel multi-touch large-scale interaction surface that is soft and can detect not only the location but also the intensity of the players’ even most extreme impacts.
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